CADathon 2026 · Sole designer · 2026-06 to 2026-08

SUMMIT PUSH

A complete off-season FRC game, designed end to end: manual, field CAD, drawings, and vision layout.

1,375 lines
Game manual
8
Concepts scored
26 tags
AprilTags
5 SVG
Field drawings

Two alliances of three robots climb opposite flanks of the same peak, ferrying supplies to a 90 inch spire that lights tier by tier as camps are established. A randomised forecast at the start of the match forces genuinely branching autonomous routines, and the last thirty seconds are a climb on a truss leaning at fifteen degrees.

Discipline Breakdown

What This Was, per Discipline

Mechanical & CAD Primary

Per element field CAD with bills of materials in an official and a low cost plywood version, plus dimensioned SVG drawings of the field and game pieces.

Documentation Primary

A 1,375 line game manual across six sections, a locked design specification, and six research documents, all red teamed before release.

Controls Significant

A 26 tag AprilTag 36h11 field layout with mounting geometry and simulation guidance for both PhotonVision and Limelight backends.

Fabrication Supporting

Every field element specified so it can be cut from plywood by a team with a circular saw, not only by a machine shop.

The package contains a design research foundation, a locked design specification, a full game manual that went through a red team pass, per element field CAD with bills of materials in both an official and a low cost plywood version, dimensioned SVG drawings of the field and game pieces, and a 26 tag AprilTag 36h11 layout with mounting and simulation guidance for PhotonVision and Limelight.

The hardest constraint was buildability. A game that cannot be built out of plywood by a team with a circular saw is not an off-season game, it is a wish. Every field element carries two bills of materials for that reason.